Sushi - A Gameboy game

gamejam programming project

This is a blogpost I’ve been meaning to write for a long time, it’s about a game Nils and I wrote back in January 2017 for the Inno Games game Jam. That game jam happened together with the global game jam and the topic was: Waves. The source code for the game can be found here Nils and I both like challenges and even before going to the game jam we had decided to write a game for the original Gameboy (1989) and we decided to write it in assembler.

Ultimaker modding

3d-printing project

Long time no blog post, so I figured, I might as well write a blog post about something super boring: Modding my 3D Printer! For quite a while now I’ve been running OctoPrint on a Raspberry Pi as my print server, as it’s much more convenient than shoving G-Code onto the SD card and then printing from there. However, this has one downside: I had to have the Pi close by the printer since they communicate via USB with each other.

Pebble Blueprint

project programming

Guys, guys, guys… I have been working on a project for a couple of weekends now and to make a long story short it’s a watchface and watchapp generator for the Pebble Time for iOS. The basic idea is that it allows putting watchfaces/watchapps together easily and then deploying them on the Pebble that is attached to the iOS device. Here is a video of the whole thing in action, note that the iPad simulator uses US keyboard layout and I only have my German one, so, yeah, you can watch me stumble over the keyboard quite a bit at times: